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Aistandardsurface
Aistandardsurface




aistandardsurface

The plugin exports to babylon format before converting it to glTF. With this plugin, you can also export your project to glTF 2.0 format ( ).Īll you need to do is choose gltf as Output format.

aistandardsurface

Released under MIT License (see LICENSE.md for more details.If you have not already installed the babylon plugin for Maya, you can find all instructions here as well as general information about the plugin. Backwards or forwards compatibility with different Maya or Python versions is not guaranteed. You can change what the script looks for in file names for each channel by modifying the dictionary FileNameToAttributeDictionary in AutoTextureFileAssignerMtoA.py. For height maps, a displacement node will be generated alongside the file node and connected to the selected shader's shading engine node. Once the script knows that, it generates file nodes with the appropriate color space, uv tiling settings, and file path, and connects them to the selected aiStandardSurface node! For normal maps, an aiNormalMap node will be generated alongside the file node. The name of each user-selected file is parsed for what shader channel it is supposed to connect to. The script will do its magic! File nodes will be generated, their settings updated to fit how the file should be used by the shader, then connected to the selected shader.Press the "Open" button when done selecting files.If you are working with UDIMs, select only the first file in a given series.For best results, the file names should be formatted as follows: (FilePrefix_)ShaderChannel(.UDIM).FileType.In the file selection dialog that opens up, select the files you wish to connect to the shader.Run the script via a hotkey or the script editor.In the Hypershade editor, select the aiStandardSurface node you want to connect texture files to.AutoTextureFileAssignerMtoA.py is a script designed to mostly automate this process for you. Creating each file node, assigning each file path, and changing the file color space as needed is tedious work that takes more time than it should.

aistandardsurface

Having to assign texture files to aiStandardSurface is a bit of a pain. Automatic Texture File Assigner (for Maya and Arnold's aiStandardSurface) Reason for existence






Aistandardsurface